Selling 730,000 copies within four months of its release in March 2004, Far Cry spawned a rather lucrative serial for Ubisoft. I withal take fond memories of the original game's captivating single player campaign and seemingly endless multiplayer action.

Now x years afterwards, the series appears to be every bit stiff as e'er with the lauded arrival of Far Weep iv. Although I've only had time to play for about an 60 minutes, that was enough fourth dimension to be impressed by this release's immersive gameplay and breathtaking visuals.

Graphics take always been a selling betoken of the serial as few games offer the same open earth environments that can be experienced in Far Weep. The latest iteration is no exception, equally it is based on the aforementioned Dunia Engine 2 game engine has Far Cry 3.

With that being the case, it's no surprise or thwarting to learn that Far Weep 4 looks reminiscent of the previous version. Effects such every bit god rays are heavily emphasized and used in a way that have tremendous atmospheric impact on the game's environments.

Beingness an Nvidia "The Manner Information technology's Meant to exist Played" title, FC4 has loads of optimizations for GeForce cards, including HBAO+, PCSS, TXAA, Godrays, and HairWorks. If nothing else, this should make it all the more than interesting to compare results betwixt GPU camps.

Testing Methodology

Nosotros used the latest AMD and Nvidia drivers on 25 DirectX 11 graphics card configurations from both companies covering all price ranges. Our test rig was outfitted with the Intel Core i7-4770K to remove CPU bottlenecks that could influence high-cease GPU scores.

For benchmarking nosotros used fraps to tape 60 seconds of gameplay. The section of the game used for testing was the first objective to take the tower offline. At the first we jumped into a car with auto-drive enabled then it would take u.s.a. on the same path to the tower each time. This fabricated each run easy to echo accurately and allowed usa to record the kind of frame rates you should see when playing Far Weep 4.

The graphic settings were set to the 'ultra' preset with no changes fabricated, which set ambience occlusion to SSBC (same as very high and high), anti-aliasing to SMAA (same as very high and high) while godrays were prepare to volumetric fog.

We tested Far Cry iv at three desktop display resolutions: 1680x1050, 1920x1200 and 2560x1600 using DX11.

Test Organization Specs

  • Intel Core i7-4770K (3.50GHz)
  • x2 8GB Crucial DDR3-2400 (CAS 11-13-13-28)
  • Asrock Z97 Extreme6 (Intel Z97)
  • Silverstone Strider Series (700w)
  • Samsung SSD 840 Pro 512GB (SATA 6Gb/s)
  • Gigabyte Radeon R9 290X (4096MB)
  • Gigabyte Radeon R9 290 (4096MB)
  • Gigabyte Radeon R9 285 (2048MB)
  • Gigabyte Radeon R9 280X (3072MB)
  • HIS Radeon R9 270X (2048MB)
  • HIS Radeon R9 270 (2048MB)
  • HIS Radeon R7 265 (2048MB)
  • HIS Radeon R7 250 (1024MB)
  • HIS Radeon R7 240 (1024MB)
  • HIS Radeon Hard disk drive 7970 GHz (3072MB)
  • HIS Radeon Hard disk drive 7970 (3072MB)
  • HIS Radeon Hard disk 7950 Heave (3072MB)
  • HIS Radeon Hard disk 7950 (3072MB)
  • HIS Radeon Hard disk drive 7870 (2048MB)
  • HIS Radeon Hd 7850 (2048MB)
  • HIS Radeon Hd 7750 (1024MB)
  • Gigabyte GeForce GTX Titan (6144MB)
  • Gigabyte GeForce GTX 980 (4096MB)
  • Gigabyte GeForce GTX 970 (4096MB)
  • Gigabyte GeForce GTX 780 Ti (3072MB)
  • Gigabyte GeForce GTX 780 (3072MB)
  • Gigabyte GeForce GTX 770 (2048MB)
  • Palit GeForce GTX 760 (2048MB)
  • Gigabyte GeForce GTX 750 Ti (2048MB)
  • Gainward GeForce GTX 680 (2048MB)
  • Gainward GeForce GTX 660 Ti (2048MB)
  • Gainward GeForce GTX 660 (2048MB)
  • Microsoft Windows 8.1 Pro 64-bit
  • Nvidia GeForce 344.75 WHQL
  • AMD Goad 14.xi.2 Beta